OriginStory the VRMMO: The advent of AxeBear
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Greetings, a VRMMO-lover (who loves VRMMOs more than solo-play games but prefers to solo-play VRMMOs for some reason and would rather just run around and explore than do pointless slaying quests and avoids PvP as well) here.
Currently the trend in VRMMO gaming is class-less characters, where leveling whatever skills you want builds your character.
Wow! Amazing! Wonderful!
You know, not all skill combinations are good, and not all good combinations are unique, right?
In the end, every class-less VRMMO ended up with the same complaints:
If I really want to play the skills I want, it takes me forever to level them.
I always end up with so many trash skills I can’t get rid of.
I have to choose the exact same combination of skills as all the other PvPers if I want to stay in the rankings.
I always see someone with the same build as me every time I log in.
It doesn’t matter what skills I take; a lot of the supplementary skills handle exactly like other skills. They’re just padding skill categories.
Even if I take every possible skill that I might use, in the end there’s usually only 1 combination of skills that’s useful.
Well, to be fair, gamers love complaining about everything, so VRMMO developers, don’t take it to heart.
But in the end, that’s how it is.
For a while, the developers kept trying to put more and more skills out, but … y’know, just having more pages to scroll through won’t make it anymore fun, right? And even if you change the names of the skills, if they aren’t all that different from existing skills…
Anyway, you get the idea.
Hm? What’s my opinion? Let’s see … I like being able to mash different skills together, but I always end up building a mediocre character, and since it takes longer to level, I have to do the same repeatable quests over and over, or just go hunting for 2 hours straight …
Basically, I don’t think it’s the problem with the number of skills. Isn’t the problem because the developers ONLY focused on skills, leaving the storyline and environment totally linear?
That’s it, right? I mean, if everyone knows that at character level 10 you’ll be fighting the toughest boss yet, but the boss is weak to ice and immune to physical attacks … you get what everyone will do, right? Even in the new, ‘questless’ VRMMOs, all the areas everyone has to pass through are the same, the mobs are all the same … And even if they diversify the types depending on area, won’t everyone want to be able to go everywhere?
Of course everyone will end up with similar characters!
Well, actually, I don’t care about that *throws topic into a box (lol)*.
See, I’m a VRMMO hopper. I love exploring. Like, super love. Figuring out what’s going on with NPCs or uncovering secret places; those are all the things I like. It can’t be helped that I lose interest really quick once I see everything a VRMMO has to offer.
And let me tell you, it’s never very much.
But you know naa … see, I don’t like having to switch all the time either. Even if I play solo, I’ll still make some friends here or there, and I always go into a depression when I quit yet another VRMMO that I hoped would last a long time.
But somehow, this one, this one might be different.
I’m having good feelings about this one~!
Customize your own unique avatar and dive into the world of Azuria! A vast world with plenty of dynamic maps and ever-changing events; don’t just play our game your way, play YOUR game your way! Not just your skills, your backstory as well will shape the world you step out into! Love it, live by it, fight it, or deny it; whatever you choose to do, you can’t erase it, you and your world’s:
OriginStory (the VRMMO)
<A/N: The synopsis isn’t very long, because I feel like the Title is kind of … descriptive in and of itself in regards to setting the tone.
Just a late night idea I jotted down right before going to sleep, but I … kind of really want to continue this, though I couldn’t say what kind of update schedule it would be.
Thought I’d post it to hear your guys’ opinions and gauge the interest.>